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How to throw a tomahawk and thumber in disc golf

Tomahawks and thumbers are the two common overhead throws in disc golf. You hold the disc on its edge beside your head and throw it overhand, much like an outfielder throwing a baseball back to the infield. In the air the disc turns upside down and drops back to the ground, so it can get up and over a tree or a tall bush that blocks a backhand or forehand.

The two throws differ in the grip. A tomahawk uses your forehand grip with the flight plate facing you. A thumber has your thumb tucked inside the rim with the flight plate facing away. For a right-handed thrower, a tomahawk pans out from right to left and finishes left, and a thumber does the opposite and finishes right. Left-handed throwers should mirror every direction in this guide.

Two-panel diagram for a right-handed thrower: on the left, seen from above, two paths leave one tee along a dashed aim line, a blue tomahawk that pans right to left and finishes left and an orange thumber that pans left to right and finishes right, with two cards explaining that the tomahawk uses your forehand grip with the disc on edge and the flight plate facing you, while the thumber has the thumb tucked inside the rim with the flight plate facing away; on the right, seen from the side, a thrower releases a disc on edge over a tall tree, a solid green path for a stable to overstable driver climbs high, turns over and lands upside down far behind the tree, and a dashed purple path for an understable driver pans out fast and comes back down sooner just behind the tree
For a right-handed thrower, a tomahawk finishes left and a thumber finishes right. A stable to overstable driver pans out later and carries farther; an understable driver comes back down sooner. Original DiscField diagram, simplified and not to scale. Select it for a larger view.

Tomahawk vs thumber at a glance

TomahawkThumber
GripYour normal forehand grip, disc on edgeThumb inside the rim, rim resting on the middle finger, index finger on the flight plate
Flight plate at releaseFacing youFacing away from you
Where it finishes (right-handed)Pans right to left, ends leftPans left to right, ends right
Other namesSometimes called a hammerNamed for the thumb grip
Good to learn first ifYou already throw forehandYour thumb fits comfortably under the rim of your discs

Ultiworld Disc Golf's utility shot guide describes the grips, the "corkscrew" flight with the flight plate facing the ground and the pan direction of each throw. It also notes that thumbers are somewhat more common than tomahawks. The last row is DiscField's suggestion. Both throws are worth learning, because each one bends the opposite way to the other.

When an overhead is the right shot

An overhead throw solves a specific problem: there is more room above you than in front of you. Ultiworld lists four common situations:

  • Getting out of the rough when a backhand or forehand air shot has no clear line.
  • Going up and over a tree, a tall bush or a low ceiling that has room above it.
  • Controlled skip shots, when an overhead is thrown low and hard.
  • Tunnel fairways, narrow corridors where there is more vertical space than horizontal space.

Infinite Discs' overhead disc roundup adds that the overhead is also used as a shortcut over a tight fairway and says it is more popular with experienced players than with beginners. It is a utility shot. You do not need it to start playing, and most of your throws will still be backhands and forehands.

How the overhead compares with the other ways around an obstacle, as DiscField reads the sources:

The obstacleShot to considerWhy
Low branches, open ground under themRollerIt stays under the canopy and rolls along the ground
A tree or bush in front, open sky aboveTomahawk or thumberIt goes over the top and comes down behind
Trees on both sides, a narrow gap up the middleTomahawk or thumberThe disc travels on edge through a tall, narrow window
Room to curve around one sideHyzer or anhyzerA backhand or forehand on an angle keeps more distance and control

Overhead grips

For a thumber, Ultiworld says to hold the disc vertically with the flight plate facing away from you, tuck your thumb into the rim, let the edge of the rim rest on your middle finger, and keep your index finger on the flight plate. That index finger adds grip strength and helps you adjust the release angle. Infinite Discs describes the same hold as the thumb against the inner rim with the index finger pressing on the outside.

For a tomahawk, use the same grip you use for forehand throws: index and middle finger along the inside of the rim, thumb on top of the flight plate. Hold the disc vertically with the flight plate facing you. Our grips guide shows the forehand grips, and the forehand guide covers the wrist snap that both throws share.

Rim width matters most for the thumber. Infinite Discs notes that some players cannot fit their thumb comfortably under a very thick rim, so a fairway driver with a narrower rim can be easier to grip than a wide distance driver.

How to throw a tomahawk or thumber, step by step

The arm motion is nearly the same for both throws. The steps below follow Ultiworld's guide.

  1. Grip and aim. Hold the disc on edge in the tomahawk or thumber grip and face your target. Pick a line over the obstacle, not at it.
  2. Walk up smoothly. A controlled walk or run-up, like one for a forehand, is enough. Ultiworld suggests an outfielder's crow hop if you want more momentum.
  3. Shift your weight from the back leg to the front leg. Ultiworld says the momentum from your lower body goes into the disc and takes stress off your shoulder and elbow.
  4. Bring the disc back to your ear, or to the side or back of your head. Keeping it close lets more of your body into the throw. Ultiworld warns that throwing with the disc held out away from your body puts undue stress on the shoulder.
  5. Stay smooth, then accelerate late. Keep the motion slow and controlled until just before release. The disc leaves your hand above your head, with the most speed at that point.
  6. Follow through toward your target. A well-thrown overhead should finish more or less in front of you, with some drift left or right from the disc's stability and the wind.

Start with short, soft throws in an open field. The motion is new for your shoulder, and Ultiworld's advice about using your legs and keeping the disc near your head is aimed at protecting it.

Which disc to use for overhead throws

Overhead throws flip the usual logic of disc stability. On a backhand, an overstable disc gives a short, hard fade. Thrown overhead, a stable to overstable driver turns over more slowly and pans out in a wider arc, and that wider arc is what carries the disc farther.

  • Ultiworld says stable to overstable fairway drivers and lower-speed drivers are typically preferred, because they take longer to pan out, pan more predictably and gain more distance. Understable drivers in the same speed range can be just as useful: they flip and pan out faster, so they get up over an obstacle and back down quickly. The author's own tomahawk disc in that article was a beat-up Innova Roadrunner, an understable fairway driver.
  • Infinite Discs nominates only very overstable discs: the Axiom Fireball, Innova Firebird, Discraft Flick, Latitude 64 Stiletto and Latitude 64 XXX. Its pick is the Flick, which it calls a common first thumber and tomahawk disc.
  • Innova's own Firebird page calls the Firebird a favorite of sidearm and overhead throwers. In a pro review on the same page, Chris Sprague says he uses it a lot for overhand shots because its stability is predictable.

Overstable drivers in the DiscField catalog

To turn that advice into a short list, DiscField filtered its own disc records. Of the 156 disc pages on the site, 59 are fairway or distance drivers rated speed 6 to 10, the fairway and lower-speed range Ultiworld describes. Ten of those have a turn rating of 0 or higher and a fade rating of 3 or more on the manufacturer's numbers:

DiscTypeFlight numbersNote
Innova FirebirdFairway driver9 / 3 / 0 / 4Named by Infinite Discs; Innova calls it an overhead favorite
Axiom FireballFairway driver9 / 3.5 / 0 / 3.5Named by Infinite Discs
Dynamic Discs FelonFairway driver9 / 3 / 0.5 / 4Like the Firebird, a touch more turn-resistant
Discraft PredatorFairway driver9 / 4 / 1 / 4The most turn-resistant on this list
Discmania SpliceFairway driver9 / 3 / 0 / 4Same rating profile as the Firebird
Discraft RaptorFairway driver9 / 4 / 0 / 3A little less fade
Kastaplast StålFairway driver9 / 4 / 0 / 3A little less fade
MVP ResistorFairway driver6.5 / 4 / 0 / 3.5The slowest on this list
Discmania PDDistance driver10 / 4 / 0 / 3The only distance driver on this list
Discraft AnaxFairway driver10 / 6 / 0 / 3Much more glide than the rest

The filter is DiscField's, built from what the sources say about overhead discs. Flight numbers are manufacturer ratings for a backhand throw, not measurements of overhead flight, and DiscField has not thrown these discs overhead. Treat the table as candidates to try rather than a ranking. Our flight numbers guide explains the four ratings, and the guide to understable vs overstable discs explains what turn and fade mean in practice.

If you already carry an overstable utility driver for headwinds or hard fades, try that one overhead first. You do not need a new disc to find out whether the shot works for you.

Common overhead problems

What you seeLikely causeTry this
The disc flips and drops sooner than you wantedThe disc is understable for the shotUse a more stable driver when you need distance
You cannot get a solid thumber gripThe rim is too thick for your thumbTry a fairway driver with a narrower rim
Your shoulder or elbow feels the throwAll arm, or the disc held out away from your bodyUse your legs, shift your weight and keep the disc near your head
The disc finishes well off the lineStability and wind push an overhead left or rightLearn how far each disc drifts and aim off accordingly

Ultiworld also points out that an overhead can be accurate once you know your discs, but where it ends up depends on the ground it lands on. Note how each disc behaves after landing on the surfaces you usually play.

Practice and safety

Learn overhead throws in an open field before you use them in a round. Take two discs of different stability, throw a few tomahawks and thumbers with each and note where each one lands. Then add a short overhead block to your practice routine.

An overhead climbs high and can land in places you cannot see from the tee. Check that nobody is near the landing area, and on a blind shot use a spotter or wait, as our disc golf etiquette guide explains.

Sources and scope

Sources read October 17, 2026: Ultiworld Disc Golf's Tuesday Tips: Utility Shots – Thumbers & Tomahawks by Alex Colucci (September 2017; grips, footwork, arm motion, flight direction, uses and disc choice); Infinite Discs' Best Disc Golf Overhead Discs (grips, uses, nominated discs and the thick-rim note); and Innova's Firebird page (overhead note and Chris Sprague's review). Flight numbers come from DiscField's disc records, which cite the manufacturers. The catalog filter (fairway and distance drivers, speed 6 to 10, turn 0 or higher, fade 3 or more) was run on DiscField's 156 disc records on October 17, 2026. DiscField has not tested these discs or measured overhead flights.


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